A national survey about teen gaming trends has had some surprising results. The study, conducted by the Pew Internet and American Life Project, and supported by the MacArthur Foundation looked at the varied experiences of young gamers and the social impressions that gaming can leave.
For just a taste, here are some tidbits:
76% of teens play games with others at least some of the time
44% of teens play games where they learn about societal issues
52% of teens play games where they need to think about moral and ethical issues
And..."the survey indicates that youth who have these kinds of civic gaming experiences are more likely to be civically engaged in the offline world. They are more likely than others are to go online to get information about current events, to try to persuade others how to vote in an election, to say they are committed to civic participation, and to raise money for charity."
Want to read more?
The press release
The full survey report (PDF)
MacArthur grantmaking in digital media and education
Friday, September 26, 2008
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment